As I mentioned in the first write-up, I wanted a much less regular effect for the stone work so used different sizes of stick-on blocks. I did this by cutting three or four different width strips of card at a time and then chopping varying lengths off as I worked. I left one section without block work to represent rendering - partly for variety and partly because I was getting rather bored of tiny card rectangles.
I broke the construction down into several sections and only stuck it all together towards the end. Again the roof tiles were from sheets of Wills pantiles - not quite right and too big but I think the overall effect is OK. Once all the little pieces of card were in place, I gave the stone work a way over with a mix of PVA and filler to strengthen it and bring everything together by softening the sharp edges and adding texture.
The ridge tiles were made from bamboo skewers sanded to shape and then with razor saw cuts to represent the joins between tiles. To break things up a bit more, I painted individual blocks in for or five different shades of brown, grey and green with quite a high contrast before a lot of dry-brushing with lightened shades of the original stone colour to bring it all back together. I quite like the effect although I accept it isn't especially true to life.
Shutters and other woodwork were painted next, with the roofs and doors stuck on and the three modules stuck together last of all.
As an aside, I'm not so sure about these external shutters. A lot of the photos I have seen don't have visible shutters so they may have been internal - certainly that would be a lot easier.
I have only made one village area piece so far but I'll probably do another. As with my other FoG-R terrain, the idea is that only the area really matters for the game and everything must be able to be moved around to make space for figures. This seems to work less well for built up areas than for other scenery because buildings are so much larger and don't tend to be randomly distributed. It would be nice to have some walls, cottage gardens, carts, water troughs, carts, middens and the other paraphernalia of village life but I can't attach these to the buildings because that would make them too big to move out of the way during the game. I'll try to do these as stand-alone pieces but I'm not happy about the hard shadow line around the bottom of the buildings and it may need a bit of experimentation to find the right balance of game practicality/flexibility and appearance.
I'm making a small barn to add to these. I would like to have a church or tower of some sort too although the FoG-R terrain sizes don't give much space for such large buildings.
That is superb! Lovely work.
ReplyDeleteThey look great, the roof came out particularly well, I don't read it as out of scale in the overall effect it works very well.
ReplyDeleteBest Iain