An friend of mine, Dave, is working on a refight of the Battle of Adrianople for a Society of Ancients game day in 2022 and kindly offered to give it a run through as a learning exercise for me with Mortem et Gloriam and to give my 15mm Late Imperial Roman army a first outing. As this was a refight and is intended as a demonstration game, the scenery was pre-defined rather than using the normal MeG pre-game mechanism and there were some special rules, particularly on movement in the deployment phase.
Goths
- Fritigern - Talented, instinctive
- Alatheus - Competent, instinctive
- Saphrax - Competent, instinctive
- ANO - Competent, instinctive
- Camp - Poor, Fortified
- Comitatus Cavalry - 6 Cavalry, Formed, Loose, Superior Protected, Short Spear, Melee Expert, Dismountable
- 4x Warriors - 8 Infantry, Tribal Flexible, Average, Protected, Unskilled Javelin, Short Spear
- Ex-Roman Infantry - 6 Infantry, Formed, Flexible, Average, Protected, Unskilled Javelin, Short Spear
- Archers - 8 Infantry, Formed Loose, Average, Unprotected, Experienced Bow
- Comitatus - 6 Cavalry, Formed Loose, Superior, Unprotected, Devastating Chargers
- 3x Cavalry Warriors - 6 Cavalry, Formed Loose, Average Protected, Short Spear
- 2x Archers - 9 Infantry, Skirmisher, Average, Unprotected, Experienced Bow, Combat Shy
- 2x Alans - 6 Cavalry Skirmisher, Average, Unprotected, Experienced Bow, Cantabrian
- Huns - 6 Cavalry Skirmisher, Average, Unprotected, Experienced Bow
Romans
- Valens, Cassio, Trajan & Victor - all Competent Professional
- Camp - Formed Loose, Average, Protected
- Scutari - 4 Cavalry, Drilled Loose, Superior, Protected, Unskilled Javelin, Short Spear
- 2x Equites - 4 Cavalry, Drilled Loose, Average, Protected, Unskilled Javelin, Short Spear
- Equites Dalmatae - 4 Cavalry, Drilled Flexible, Superior, Protected, Experienced Javelin, Short Spear
- Cataphracts - 4 Cavalry, Drilled Close, Average, ArmHrs/FArm, Long Spear, Devastating Chargers, Shove
- 3x Auxilia - 6 Infantry, Drilled Flexible, Average, Protected, Experienced Darts, Short Spear, Shield Cover
- Auxilia Sagitarii - 6 Infantry, Drilled Loose, Average, Unprotected, Experienced Bow
- Equites Sgitarii - 4 Cavalry, Skirmisher, Average, Unprotected, Experienced Bow
- Archers - 6 Infantry, Skirmisher, Average, Unprotected, Experienced Bow, Combat Shy
The rest of the post below is Dave's summary and assessment of the game, interspersed with my photos and captions.
The test game went quite well. It played for 10-11 turns and was eventually narrowly won by the Romans, who were themselves one break away from their TuG to break limit.
Gothic cavalry arrival:Cards dealt to the two cavalry commands as normal but face up.Black - A cavalry unit arrives at the table edge.White - A cavalry unit moves on to the tableColours - no arrival but can be played normally on on table units.Arrivals were placed on table before normal movement.For a competent general (so 3 cards per turn) this should generate approx one unit per turn but it could be none, two or three. Once all units had arrived cards were dealt face down as normal.Roman march column:Roman units arrive on the road in a one wide column with one MU distance between them. Units in this formation may be moved as a group. Move distance over good going is increased to 4 MU. Once within 6 MU of an enemy unit they must convert to a normal formation ASAP. Treated a flank charged if attacked in march column. Roman foot must enter the table edge on the road but do not have to stay on it.Roman rearguard cavalry arrival:In the test game they were allowed to arrive once all the Roman infantry were on table. This actually proved too slow so we thought they should be allowed to arrive on turn Two in future games as they historically left the road and sped forward to reinforce the heavily engaged Roman vanguard cavalry.